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» A Bayesian Approach for User Modeling in Dialogue Systems
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UIST
2006
ACM
15 years 10 months ago
A direct texture placement and editing interface
The creation of most models used in computer animation and computer games requires the assignment of texture coordinates, texture painting, and texture editing. We present a novel...
Yotam I. Gingold, Philip L. Davidson, Jefferson Y....
AVI
2008
15 years 6 months ago
Agent warp engine: formula based shape warping for networked applications
Computer visualization and networking have advanced dramatically over the last few years, partially driven by the exploding video game market. 3D hardware acceleration has reached...
Alexander Repenning, Andri Ioannidou
155
Voted
BMCBI
2005
116views more  BMCBI 2005»
15 years 4 months ago
WEBnm@: a web application for normal mode analyses of proteins
Background: Normal mode analysis (NMA) has become the method of choice to investigate the slowest motions in macromolecular systems. NMA is especially useful for large biomolecula...
Siv Midtun Hollup, Gisle Sælensminde, Nathal...
CCGRID
2006
IEEE
15 years 10 months ago
Proposal of MPI Operation Level Checkpoint/Rollback and One Implementation
With the increasing number of processors in modern HPC(High Performance Computing) systems, there are two emergent problems to solve. One is scalability, the other is fault tolera...
Yuan Tang, Graham E. Fagg, Jack Dongarra
ZUM
1997
Springer
125views Formal Methods» more  ZUM 1997»
15 years 8 months ago
A Formal OO Method Inspired by Fusion and Object-Z
We present a new formal OO method, called FOX, which is a synergetic combination of the semi-formal Fusion method and the formal specification language Object-Z. To manage complex...
Klaus Achatz, Wolfram Schulte