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CHI
2008
ACM
15 years 10 months ago
Improving the performance of motor-impaired users with automatically-generated, ability-based interfaces
We evaluate two systems for automatically generating personalized interfaces adapted to the individual motor capabilities of users with motor impairments. The first system, SUPPLE...
Krzysztof Z. Gajos, Jacob O. Wobbrock, Daniel S. W...
WWW
2009
ACM
15 years 10 months ago
Learning consensus opinion: mining data from a labeling game
We consider the problem of identifying the consensus ranking for the results of a query, given preferences among those results from a set of individual users. Once consensus ranki...
Paul N. Bennett, David Maxwell Chickering, Anton M...
75
Voted
FLAIRS
2001
14 years 11 months ago
Learning and Predicting User Behavior for Particular Resource Use
To successfully interact with users in providing useful information, intelligent user interfaces need a mechanism for recognizing, characterizing, and predicting user actions. In ...
Jung Jin Lee, Robert McCartney, Eugene Santos Jr.
PERCOM
2009
ACM
15 years 10 months ago
RationalExposure: a Game Theoretic Approach to Optimize Identity Exposure in Pervasive Computing Environments
In pervasive computing environments, personal information is expressed in digital forms to a great extent. Daily activities and personal preferences may be easily associated with p...
Feng Zhu, Wei Zhu
81
Voted
SIGIR
2003
ACM
15 years 2 months ago
Collaborative filtering via gaussian probabilistic latent semantic analysis
Collaborative filtering aims at learning predictive models of user preferences, interests or behavior from community data, i.e. a database of available user preferences. In this ...
Thomas Hofmann