We present a method for synthesizing animations of autonomous space, water, and land-based vehicles in games or other interactive simulations. Controlling the motion of such vehic...
Turn-taking behavior is simulated in a coupled-agents system. Each agent is modeled as a mobile robot with two wheels. A recurrent neural network is used to produce the motor outpu...
The design of complex systems is largely ruled by the time needed for verification. Even though formal methods can provide higher reliability, in practice often simulation based ve...
This paper describes how the Organization-based Multiagent Systems Engineering (O-MaSE) methodology can be applied to an exemplar multiagent system, the Conference Management Syste...
Component based development allows to build software upon existing components and promises to improve software reuse and reduce costs. To gain reliability of a component based sys...
Bin Lei, Zhiming Liu, Charles Morisset, Xuandong L...