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» A Better Mythology for System Design
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WSC
1997
14 years 11 months ago
It is a Far, Far Better Mean I Find...
An important problem often faced by simulation analysts is that of choosing (or selecting) one of several potential system designs. This can be accomplished by comparing output fr...
Susan M. Sanchez
WWW
2006
ACM
15 years 10 months ago
How semantics make better wikis
Wikis are popular collaborative hypertext authoring environments, but they neither support structured access nor information reuse. Adding semantic annotations helps to address th...
Eyal Oren, John G. Breslin, Stefan Decker
CODES
2009
IEEE
15 years 4 months ago
A variation-tolerant scheduler for better than worst-case behavioral synthesis
– There has been a recent shift in design paradigms, with many turning towards yield-driven approaches to synthesize and design systems. A major cause of this shift is the contin...
Jason Cong, Albert Liu, Bin Liu
CHI
2005
ACM
15 years 10 months ago
Intelligent lighting for a better gaming experience
Lighting assumes many aesthetic and communicative functions in game environments that affect attention, immersion, visibility, and emotions. Game environments are dynamic and high...
Magy Seif El-Nasr, Joseph A. Zupko, Keith Miron
CHI
2010
ACM
15 years 4 months ago
Biketastic: sensing and mapping for better biking
Bicycling is an affordable, environmentally friendly alternative transportation mode to motorized travel. A common task performed by bikers is to find good routes in an area, whe...
Sasank Reddy, Katie Shilton, Gleb Denisov, Christi...