The NVIDIA® OptiX™ ray tracing engine is a programmable system designed for NVIDIA GPUs and other highly parallel architectures. The OptiX engine builds on the key observation ...
Steven G. Parker, James Bigler, Andreas Dietrich, ...
COMDES-II is a component-based software framework intended for Model Integrated Computing (MIC) of embedded control systems with hard real-time constraints. We present a transforma...
Xu Ke, Paul Pettersson, Krzysztof Sierszecki, Chri...
The latest ITU-T standard syntax of Message Sequence Charts (MSCs) 16] o ers several operators to compose MSCs in a hierarchical, iterating, and nondeterministic way. However, curr...
— The paper presents a software architecture for Distributed Timed Multitasking - a new model of computation that can be used to engineer open, and the same time, predictable emb...
CIP is a model-based software development method for embedded systems. The problem of constructing an embedded system is decomposed into a functional and a connection problem. The ...