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AIIDE
2008
15 years 2 months ago
Recombinable Game Mechanics for Automated Design Support
Systems that provide automated game-design support-whether fully automated game generators, or tools to assist human designers--must be able to maintain a representation of a game...
Mark J. Nelson, Michael Mateas
FLAIRS
2007
15 years 2 months ago
Handling Qualitative Preferences Using Normal Form Functions
Reasoning about preferences is a major issue in many decision making problems. Recently, a new logic for handling preferences, called Qualitative Choice Logic (QCL), was presented...
Salem Benferhat, Daniel Le Berre, Karima Sedki
DLS
2008
149views Languages» more  DLS 2008»
15 years 1 months ago
Gradual typing with unification-based inference
Static and dynamic type systems have well-known strengths and weaknesses. Gradual typing provides the benefits of both in a single language by giving the programmer control over w...
Jeremy G. Siek, Manish Vachharajani
ESOP
2008
Springer
15 years 1 months ago
A Formal Implementation of Value Commitment
In an optimistic approach to security, one can often simplify protocol design by relying on audit logs, which can be analyzed a posteriori. Such auditing is widely used in practice...
Cédric Fournet, Nataliya Guts, Francesco Za...
ESOP
2008
Springer
15 years 1 months ago
Verification of Higher-Order Computation: A Game-Semantic Approach
Abstract. We survey recent developments in an approach to the verification of higher-order computation based on game semantics. Higherorder recursion schemes are in essence (progra...
C.-H. Luke Ong