We present a generic framework for realtime rendering of 3D surfaces. We use the common elevation map primitive, by which a given surface is decomposed into a set of patches. Each...
Graph pyramids are often used for representing irregular image pyramids. For the 2D case, combinatorial pyramids have been recently defined in order to explicitly represent more ...
We study the problem of mapping the N nodes of a complete t-ary tree on M memory modules so that they can be accessed in parallel by templates, i.e. distinct sets of nodes. Typica...
Vincenzo Auletta, Sajal K. Das, Amelia De Vivo, Ma...
Abstract. This paper presents how the image-based rendering technique of viewdependent texture-mapping (VDTM) can be efficiently implemented using projective texture mapping, a fea...
Color display calibration, in part, involves mapping input RGB values to corresponding output values in a standardized color space such as CIE XYZ. A linear model for RGB-to-XYZ m...