We explore the ways in which interfaces can be designed to deceive users so as to create the illusion of magic. We present a study of an experimental performance in which a magici...
In real world development environments where deadlines are fixed, a designer must craft a process that works with the team and within the constraints of a project. The traditional...
In this paper, we discuss and compare two user centred methods applied in concept design: observation and probes. The comparison is based on findings from two case studies. In the...
Interactive systems including multiple interaction devices and surfaces for supporting the collaboration of a group of co-located users are increasingly common in various domains. ...
: This paper attempts to take what has been essentially abstract thinking about how to support the design process and relocates it within the working and organisational context of ...