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» A Categorical Model for the Geometry of Interaction
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107
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ICIP
2005
IEEE
16 years 2 months ago
Time-evolving 3D model representation for scalable video coding
This paper presents an efficient and scalable coding scheme for transmitting a stream of 3D models extracted from a video of a static scene. As in classical model-based video codi...
Luce Morin, Patrick Gioia, Raphaèle Balter
CVPR
2008
IEEE
16 years 2 months ago
Accurate and robust registration for in-hand modeling
We present fast 3D surface registration methods for inhand modeling. This allows users to scan complete objects swiftly by simply turning them around in front of the scanner. The ...
Thibaut Weise, Bastian Leibe, Luc J. Van Gool
143
Voted
SI3D
2006
ACM
15 years 6 months ago
Human hand modeling from surface anatomy
The human hand is an important interface with complex shape and movement. In virtual reality and gaming applications the use of an individualized rather than generic hand represen...
Taehyun Rhee, Ulrich Neumann, John P. Lewis
IJVR
2007
135views more  IJVR 2007»
15 years 20 days ago
Continuous LOD Model of Coniferous Foliage
—Interactive and realistic rendering of forest is a challenge due to a huge amount of tiny geometric detail. We present an approach to construct continuous level of detail (LOD) ...
Qingqiong Deng, Xiaopeng Zhang, Sebastien Gay, Xia...
CGA
2005
15 years 20 days ago
Bounded Blending for Function-Based Shape Modeling
We propose new analytical formulations of bounded blending operations for the function-based constructive shape modeling. The blending set operations are defined using R-functions...
Galina Pasko, Alexander A. Pasko, Tosiyasu L. Kuni...