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» A Categorical Model for the Geometry of Interaction
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115
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ACMACE
2005
ACM
15 years 6 months ago
D4MD: deformation system for a vehicle simulation game
This paper presents a hybrid geometrical-physical, plastic deformation technique applicable for solids, in the context of a car simulation game. This technique doesn’t aim to be...
Tiago Rodrigues, Rui Pires, José Miguel Sal...
WSC
1998
15 years 2 months ago
Getting Started in Simulation in Healthcare
To begin using simulation in healthcare, one must first recognize the types of problems or decisions that can best be analyzed using simulation. Once a problem has been identified...
Julie C. Lowery
TOG
2012
209views Communications» more  TOG 2012»
13 years 3 months ago
Animating bubble interactions in a liquid foam
Bubbles and foams are important features of liquid surface phenomena, but they are difficult to animate due to their thin films and complex interactions in the real world. In par...
Oleksiy Busaryev, Tamal K. Dey, Huamin Wang, Zhong...
SIGGRAPH
2010
ACM
15 years 5 months ago
Interactive hair rendering under environment lighting
We present an algorithm for interactive hair rendering with both single and multiple scattering effects under complex environment lighting. The outgoing radiance due to single sca...
Zhong Ren, Kun Zhou, Tengfei Li, Wei Hua, Baining ...
115
Voted
CGF
2010
218views more  CGF 2010»
15 years 26 days ago
Mesh Snapping: Robust Interactive Mesh Cutting Using Fast Geodesic Curvature Flow
This paper considers the problem of interactively finding the cutting contour to extract components from a given mesh. Some existing methods support cuts of arbitrary shape but re...
Juyong Zhang, Chunlin Wu, Jianfei Cai, Jianmin Zhe...