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» A Categorical Model for the Geometry of Interaction
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DAGSTUHL
2010
15 years 2 months ago
CSG Operations of Arbitrary Primitives with Interval Arithmetic and Real-Time Ray Casting
We apply Knoll et al.'s algorithm [9] to interactively ray-cast constructive solid geometry (CSG) objects of arbitrary primitives represented as implicit functions. Whereas m...
Younis Hijazi, Aaron Knoll, Mathias Schott, Andrew...
107
Voted
SGP
2003
15 years 2 months ago
Explicit Surface Remeshing
We present a new remeshing scheme based on the idea of improving mesh quality by a series of local modifications of the mesh geometry and connectivity. Our contribution to the fa...
Vitaly Surazhsky, Craig Gotsman
136
Voted
VR
2009
IEEE
319views Virtual Reality» more  VR 2009»
15 years 7 months ago
Virtual Heliodon: Spatially Augmented Reality for Architectural Daylighting Design
We present an application of interactive global illumination and spatially augmented reality to architectural daylight modeling that allows designers to explore alternative design...
Yu Sheng, Theodore C. Yapo, Christopher Young, Bar...
CGF
2011
14 years 4 months ago
Procedural Modeling of Interconnected Structures
The complexity and detail of geometric scenes that are used in today’s computer animated films and interactive games have reached a level where the manual creation by tradition...
Lars Krecklau, Leif Kobbelt
122
Voted
VC
2008
95views more  VC 2008»
15 years 19 days ago
1001 Acquisition viewpoints: efficient and versatile view-dependent modeling of real-world scenes
Modeling is a severe bottleneck for computer graphics applications. Manual modeling is time consuming and fails to capture the complexity of real world scenes. Automated modeling b...
Mihai Mudure, Voicu Popescu