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» A Categorical Model for the Geometry of Interaction
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94
Voted
VR
2007
IEEE
118views Virtual Reality» more  VR 2007»
15 years 7 months ago
Rapid Animation of Laser-scanned Humans
We present a simple and efficient approach to turn laser-scanned human geometry into a realistically moving virtual avatar. Instead of relying on the classical skeleton-based ani...
Edilson de Aguiar, Christian Theobalt, Carsten Sto...
115
Voted
ACCV
2007
Springer
15 years 6 months ago
Multiperspective Distortion Correction Using Collineations
We present a new framework for correcting multiperspective distortions using collineations. A collineation describes the transformation between the images of a camera due to change...
Yuanyuan Ding and Jingyi Yu
LCN
2005
IEEE
15 years 6 months ago
The Time-Controlled Clustering Algorithm for Optimized Data Dissemination in Wireless Sensor Networks
—Wireless sensor networks afford a new opportunity to observe and interact with physical phenomena at an unprecedented fidelity. To fully realize this vision, these networks have...
S. Selvakennedy, Sukunesan Sinnappan
77
Voted
RT
2005
Springer
15 years 6 months ago
Fast Exact From-Region Visibility in Urban Scenes
We present a fast exact from-region visibility algorithm for 2.5D urban scenes. The algorithm uses a subdivision of line space for identifying visibility interactions in a 2D foot...
Jirí Bittner, Peter Wonka, Michael Wimmer
91
Voted
SAC
2010
ACM
15 years 6 months ago
Haptic manipulation of rational parametric planar cubics using shape constraints
In this paper, we show how to deform a planar rational cubic based on a local interpolation constraint while retaining the qualitative shape of the curve. An impedance-type, paral...
Christoph Fünfzig, Philippe Thomin, Gudrun Al...