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ECML
2007
Springer
15 years 4 months ago
Graph-Based Domain Mapping for Transfer Learning in General Games
A general game player is an agent capable of taking as input a description of a game’s rules in a formal language and proceeding to play without any subsequent human input. To do...
Gregory Kuhlmann, Peter Stone
NAACL
2001
14 years 11 months ago
Learning Optimal Dialogue Management Rules by Using Reinforcement Learning and Inductive Logic Programming
Developing dialogue systems is a complex process. In particular, designing efficient dialogue management strategies is often difficult as there are no precise guidelines to develo...
Renaud Lecoeuche
IJCAI
2007
14 years 11 months ago
Bayesian Inverse Reinforcement Learning
Inverse Reinforcement Learning (IRL) is the problem of learning the reward function underlying a Markov Decision Process given the dynamics of the system and the behaviour of an e...
Deepak Ramachandran, Eyal Amir
KES
2007
Springer
15 years 4 months ago
Making Financial Trading by Recurrent Reinforcement Learning
In this paper we propose a financial trading system whose strategy is developed by means of an artificial neural network approach based on a recurrent reinforcement learning algo...
Francesco Bertoluzzo, Marco Corazza
ECML
2006
Springer
15 years 1 months ago
Scaling Model-Based Average-Reward Reinforcement Learning for Product Delivery
Reinforcement learning in real-world domains suffers from three curses of dimensionality: explosions in state and action spaces, and high stochasticity. We present approaches that ...
Scott Proper, Prasad Tadepalli