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» A Classification of Design Pattern Evolutions
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ERLANG
2003
ACM
15 years 5 months ago
Extending the VoDKA architecture to improve resource modelling
VoDKA is a Video-on-Demand server developed using Erlang/OTP. In this paper, the evolution of the core architecture of the system, designed for improving resource modelling, is de...
Juan José Sánchez Penas, Carlos Abal...
PERVASIVE
2007
Springer
15 years 5 months ago
Towards Designing Persuasive Ambient Visualization
This paper discusses an alternative application area for ambient information systems, coined as ‘persuasive visualization’. It investigates the recent evolution of ambient dis...
Andrew Vande Moere
DM
2008
113views more  DM 2008»
14 years 11 months ago
On some colouring of 4-cycle systems with specified block colour patterns
The present paper continues the study (begun by Quattrocchi, Colouring 4-cycle systems with specified block colour pattern: the case of embedding P3-designs, Electron. J. Combin.,...
Terry S. Griggs, Giovanni Lo Faro, Gaetano Quattro...
CG
2010
Springer
14 years 10 months ago
The effect of task on classification accuracy: Using gesture recognition techniques in free-sketch recognition
Generating, grouping, and labeling free-sketch data is a difficult and time-consuming task for both user study participants and researchers. To simplify this process for both part...
M. Field, S. Gordon, Eric Jeffrey Peterson, R. Rob...
JCDL
2011
ACM
301views Education» more  JCDL 2011»
14 years 2 months ago
Archiving the web using page changes patterns: a case study
A pattern is a model or a template used to summarize and describe the behavior (or the trend) of a data having generally some recurrent events. Patterns have received a considerab...
Myriam Ben Saad, Stéphane Gançarski