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» A Collaborative Environment for Remote Experimentation
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COMPSAC
2002
IEEE
15 years 2 months ago
Design and Implementation of a Network Application Architecture for Thin Clients
This paper explores the issues and the techniques of enabling multimedia applications for the thin client computing. A prototype of a video communication system based on H.323 fam...
Chia-Chen Kuo, Ping Ting, Ming-Syan Chen, Jeng-Chu...
IPM
2007
182views more  IPM 2007»
14 years 9 months ago
A probabilistic music recommender considering user opinions and audio features
A recommender system has an obvious appeal in an environment where the amount of on-line information vastly outstrips any individual’s capability to survey. Music recommendation...
Qing Li, Sung-Hyon Myaeng, Byeong Man Kim
INFOCOM
2006
IEEE
15 years 3 months ago
Mobile Emulab: A Robotic Wireless and Sensor Network Testbed
Abstract— Simulation has been the dominant research methodology in wireless and sensor networking. When mobility is added, real-world experimentation is especially rare. However,...
David Johnson, Tim Stack, Russ Fish, Daniel Montra...
MM
2006
ACM
151views Multimedia» more  MM 2006»
15 years 3 months ago
Choreographic buttons: promoting social interaction through human movement and clear affordances
We used human movement as the basis for designing a collaborative aesthetic design environment. Our intention was to promote social interaction and creative expression. We employe...
Andrew Webb, Andruid Kerne, Eunyee Koh, Pranesh Jo...
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CHI
2010
ACM
15 years 4 months ago
Where are you pointing?: the accuracy of deictic pointing in CVEs
Deictic reference – pointing at things during conversation – is ubiquitous in human communication, and should also be an important tool in distributed collaborative virtual en...
Nelson Wong, Carl Gutwin