In this paper an evolutionary algorithm is used for evolving gaits in a walking biped robot controller. The focus is fast learning in a real-time environment. An incremental appro...
— In this paper, we present a novel approach to partitioning pattern spaces using a multiobjective genetic algorithm for identifying (near-)optimal subspaces for hierarchical lea...
In this thesis we compare several machine learning techniques for evaluating external skeletal fixation proposals. We experimented in the context of dog bone fractures but the pot...
Ning Suo, Khaled Rasheed, Walter D. Potter, Dennis...
— We evolve a neural network controller for a boat that learns to maintain a given bearing and range with respect to a moving target in the Lagoon 3D game environment. Simulating...
Nathan A. Penrod, David Carr, Sushil J. Louis, Bob...
A developmental model of neural network is presented and evaluated in the game of Checkers. The network is developed using cartesian genetic programs (CGP) as genotypes. Two agent...
Gul Muhammad Khan, Julian Francis Miller, David M....