In this paper, we present an approach to provide Quality of Service (QoS) for networked mobile gaming. In order to examine the QoS requirements of mobile games, we ported a simple...
Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfg...
Abstract. A wireless ad-hoc network is a collection of transceivers positioned in the plane. Each transceiver is equipped with a limited, nonreplenishable battery charge. The batte...
Michael Elkin, Yuval Lando, Zeev Nutov, Michael Se...
Recently, a new family of massive self-organizing networks has emerged that not only serve as a communication infrastructure, but also mainly as a distributed query processing syst...
Most network engineering tools are unsatisfactory. Measurements are not predictive, simulations do not scale, and analysis is limited to oversimplified models. To be more useful, ...
In this position paper we propose an evaluation framework for networked mobile gaming, consisting of user, group, communication, and environment models. Each of these components a...