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NETGAMES
2004
ACM
15 years 9 months ago
Lightweight QoS-support for networked mobile gaming
In this paper, we present an approach to provide Quality of Service (QoS) for networked mobile gaming. In order to examine the QoS requirements of mobile games, we ported a simple...
Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfg...
116
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ADHOCNOW
2008
Springer
15 years 10 months ago
Novel Algorithms for the Network Lifetime Problem in Wireless Settings
Abstract. A wireless ad-hoc network is a collection of transceivers positioned in the plane. Each transceiver is equipped with a limited, nonreplenishable battery charge. The batte...
Michael Elkin, Yuval Lando, Zeev Nutov, Michael Se...
DBISP2P
2003
Springer
67views Database» more  DBISP2P 2003»
15 years 9 months ago
Searchable Querical Data Networks
Recently, a new family of massive self-organizing networks has emerged that not only serve as a communication infrastructure, but also mainly as a distributed query processing syst...
Farnoush Banaei Kashani, Cyrus Shahabi
MASCOTS
2000
15 years 5 months ago
A Transaction-Level Tool for Predicting TCP Performance and for Network Engineering
Most network engineering tools are unsatisfactory. Measurements are not predictive, simulations do not scale, and analysis is limited to oversimplified models. To be more useful, ...
Jean C. Walrand
NETGAMES
2005
ACM
15 years 9 months ago
Framework for evaluation of networked mobile games
In this position paper we propose an evaluation framework for networked mobile gaming, consisting of user, group, communication, and environment models. Each of these components a...
Leo Petrak, Olaf Landsiedel, Klaus Wehrle