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ICRA
1998
IEEE
109views Robotics» more  ICRA 1998»
15 years 7 months ago
A Virtual Excavator for Controller Development and Evaluation
In order to facilitate the testing and evaluation of control strategies and operator environments designed for heavy duty hydraulic machines, an excavator simulator has been devel...
Simon P. DiMaio, S. E. Salcudean, Claude Reboulet,...
ICML
2004
IEEE
16 years 4 months ago
Communication complexity as a lower bound for learning in games
A fast-growing body of research in the AI and machine learning communities addresses learning in games, where there are multiple learners with different interests. This research a...
Vincent Conitzer, Tuomas Sandholm
ICALT
2008
IEEE
15 years 10 months ago
Students' Tracking Data: An Approach for Efficiently Tracking Computer Mediated Communications in Distance Learning
This paper presents an approach for closely observing the different levels of Human and Computer Interactions during student’s communication activities on Computer Mediated Comm...
Madeth May, Sébastien George, Patrick Pr&ea...
134
Voted
IVA
2005
Springer
15 years 9 months ago
Marve: A Prototype Virtual Human Interface Framework for Studying Human-Virtual Human Interaction
Human to virtual human interaction is the next frontier in interface design, particularly for tasks that are social or collaborative in nature. Several embodied interface agents ha...
Sabarish Babu, Stephen Schmugge, Raj Inugala, Srin...
119
Voted
AICT
2006
IEEE
123views Communications» more  AICT 2006»
15 years 7 months ago
Issues related to Development of Wireless Peer-to-Peer Games in J2ME
This paper describes and discusses challenges related to development of peer-to-peer games in J2ME using the available Bluetooth API (JSR82). By using Bluetooth on wireless device...
Alf Inge Wang, Michael Sars Norum, Carl-Henrik Wol...