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VR
2007
IEEE
150views Virtual Reality» more  VR 2007»
15 years 10 months ago
Tactile Feedback at the Finger Tips for Improved Direct Interaction in Immersive Environments
We present a new tactile feedback system for finger-based interactions in immersive virtual reality applications. The system consists of tracked thimbles for the fingers with shap...
Robert Scheibe, Mathias Moehring, Bernd Froehlich
SRDS
1996
IEEE
15 years 8 months ago
A Transparent Light-Weight Group Service
The virtual synchrony model for group communication has proven to be a powerful paradigm for building distributed applications. Implementationsof virtual synchrony usually require...
Luís Rodrigues, Katherine Guo, Antonio Sarg...
JPDC
2000
81views more  JPDC 2000»
15 years 3 months ago
A Dynamic Light-Weight Group Service
The virtual synchrony model for group communication has proven to be a powerful paradigm for building distributed applications. Implementations of virtual synchrony usually requir...
Luís Rodrigues, Katherine Guo, Paulo Ver&ia...
ICUMT
2009
15 years 1 months ago
Discovery of Physical Neighbors for P2P 3D streaming
Abstract-- Many peer-to-peer-based virtual environment (P2PVE) solutions have been proposed recently to improve the scalability of distributed virtual environment (VE) systems. By ...
Chang-Hua Wu, Shun-Yun Hu, Li-Ming Tseng
AICCSA
2006
IEEE
134views Hardware» more  AICCSA 2006»
15 years 10 months ago
The vMatrix: Equi-Ping Game Server Placement For Pre-Arranged First-Person-Shooter Multiplayer Matches
Today most multiplayer game servers are pre-located statically, which makes it hard for gamers to find equi-ping hosts for their matches. This is especially important for first per...
Amr Awadallah, Mendel Rosenblum