Artificial intelligence in games is typically used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cum...
In this paper we propose a fully distributed peer-to-peer (P2P) infrastructure supporting Networked Virtual Environment (NVE) applications, such as massively multiplayer online ga...
Securing wireless sensor networks against node capture is a challenging task. All well-known random key pre-distribution systems, including the Eschenauer and Gligor's pionee...
Mobility footprint refers to the size, weight, and energy demand of the hardware that must be carried by a mobile user to be effective at any time and place. The ideal of a zero m...
Stephen Smaldone, Benjamin Gilbert, Nilton Bila, L...
Managed runtime systems, such as a Java virtual machine (JVM), are complex pieces of software with many interacting components. The Just-In-Time (JIT) compiler is at the core of t...