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» A Comparison of Genetic Network Models
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NETGAMES
2006
ACM
15 years 3 months ago
Plug-replaceable consistency maintenance for multiplayer games
Consistency maintenance of replicated data in multiplayer games is a challenging issue due to the performance constraints of real-time interactive applications. We present an appr...
Robert D. S. Fletcher, T. C. Nicholas Graham, Chri...
73
Voted
KIVS
2001
Springer
15 years 2 months ago
Evaluating the GPRS Radio Interface for Different Quality of Service Profiles
This paper presents a discrete-event simulator for the General Packet Radio Service (GPRS) on the IP level. GPRS is a standard on packet data in GSM systems that will become commer...
Christoph Lindemann, Axel Thümmler
ECML
2006
Springer
15 years 1 months ago
Efficient Non-linear Control Through Neuroevolution
Abstract. Many complex control problems are not amenable to traditional controller design. Not only is it difficult to model real systems, but often it is unclear what kind of beha...
Faustino J. Gomez, Jürgen Schmidhuber, Risto ...
EWSN
2010
Springer
15 years 29 days ago
Mitigating the Effects of RF Interference through RSSI-Based Error Recovery
On a common sensor node platform (Telos) we sample RSSI with high frequency during packet reception. We find that a packet collision (RF interference) often manifests as a measurab...
Jan-Hinrich Hauer, Andreas Willig, Adam Wolisz
75
Voted
JMM2
2008
107views more  JMM2 2008»
14 years 9 months ago
Dynamic Generation of SMIL-Based Multimedia Interfaces
The current heterogeneous world of networks and terminals combined with the generalized mobility of users pose telecommunications operators and service providers the challenge of d...
José Manuel Oliveira, Eurico Carrapatoso