With the growing complexity in consumer embedded products, new tendencies forecast heterogeneous Multi-Processor SystemsOn-Chip (MPSoCs) consisting of complex integrated component...
David Atienza, Federico Angiolini, Srinivasan Mura...
Artificial intelligence in games is typically used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cum...
Content delivery networks have evolved beyond traditional distributed caching. With services such as Akamai's EdgeComputing it is now possible to deploy and run enterprise bu...
Most future large-scale sensor networks are expected to follow a two-tier architecture which consists of resource-rich master nodes at the upper tier and resource-poor sensor node...
As chip complexity grows, design productivity boost is expected from reuse of large parts and blocks of previous designs with the design effort largely invested into the new parts...