Large software systems are modularized in order to improve manageability. The parts of the software system communicate in order to achieve the desired functionality. To better und...
Daniel Oberle, Steffen Lamparter, Stephan Grimm, D...
The goal of this paper is to gain insight into the relative performance of communication mechanisms as bisection bandwidth and network latency vary. We compare shared memory with ...
Frederic T. Chong, Rajeev Barua, Fredrik Dahlgren,...
In this position paper we propose an evaluation framework for networked mobile gaming, consisting of user, group, communication, and environment models. Each of these components a...
Many scheduling paradigms have been studied for realtime applications and real-time communication network. Among them, the most commonly used paradigms include priority-driven, ti...
Composability, the capability to select and assemble offthe-shelf model components in various combinations to satisfy user requirements, is an appealing approach in reducing the t...