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DIGRA
2003
Springer
15 years 3 months ago
Supporting visual elements of non-verbal communication in computer game avatars
Communication between players in networked computer games is often inadequately implemented. The games do not exploit the full potential of using different forms of communication ...
Tomi Kujanpää, Tony Manninen
AAAI
2006
14 years 11 months ago
AWDRAT: A Cognitive Middleware System for Information Survivability
The Infrastructure of modern society is controlled by software systems that are vulnerable to attacks. Many such attacks, launched by "recreational hackers" have already...
Howard E. Shrobe, Robert Laddaga, Robert Balzer, N...
SOCO
2010
Springer
14 years 8 months ago
Automatic detection of trends in time-stamped sequences: an evolutionary approach
This paper presents an evolutionary algorithm for modeling the arrival dates in time-stamped data sequences such as newscasts, e-mails, IRC conversations, scientific journal artic...
Lourdes Araujo, Juan Julián Merelo Guerv&oa...
CHI
2009
ACM
15 years 10 months ago
A biologically inspired approach to learning multimodal commands and feedback for human-robot interaction
In this paper we describe a method to enable a robot to learn how a user gives commands and feedback to it by speech, prosody and touch. We propose a biologically inspired approac...
Anja Austermann, Seiji Yamada
KDD
2007
ACM
202views Data Mining» more  KDD 2007»
15 years 10 months ago
Support feature machine for classification of abnormal brain activity
In this study, a novel multidimensional time series classification technique, namely support feature machine (SFM), is proposed. SFM is inspired by the optimization model of suppo...
Wanpracha Art Chaovalitwongse, Ya-Ju Fan, Rajesh C...