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TCIAIG
2010
15 years 1 months ago
Controlled Procedural Terrain Generation Using Software Agents
Procedural terrain generation is used to create landforms for applications such as computer games and flight simulators. While most of the existing work has concentrated on algori...
Jonathon Doran, Ian Parberry
AI
2007
Springer
16 years 1 months ago
Multiagent-Based Dynamic Deployment Planning in RTLS-Enabled Automotive Shipment Yard
Real-time vehicle location information enables to facilitate more efficient decision-making in dynamic automotive shipment yard environment. This paper proposes a multiagent-based ...
Jindae Kim, Changsoo Ok, Soundar R. T. Kumara, Sha...
ICARIS
2004
Springer
16 years 12 days ago
A Fractal Immune Network
Proteins are the driving force in development (embryogenesis) and the immune system. Here we describe how a model of proteins designed for evolutionary development in computers can...
Peter J. Bentley, Jon Timmis
NIME
2004
Springer
93views Music» more  NIME 2004»
16 years 11 days ago
On the Choice of Mappings Based On Geometric Properties
The choice of mapping strategies to effectively map controller variables to sound synthesis algorithms is examined. Specifically, we look at continuous mappings that have a geom...
Doug Van Nort, Marcelo M. Wanderley, Philippe Depa...
ICCAD
1998
IEEE
90views Hardware» more  ICCAD 1998»
15 years 11 months ago
Technology mapping for domino logic
Domino logic is a popular con guration for implementing high-speed circuits. An algorithm for domino logic mapping, under a parameterized library style, is presented here. Practic...
Min Zhao, Sachin S. Sapatnekar