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ICPP
2009
IEEE
15 years 8 months ago
Computing Equilibria in Bimatrix Games by Parallel Vertex Enumeration
—Equilibria computation is of great importance to many areas such as economics, control theory, and recently computer science. We focus on the computation of Nash equilibria in t...
Jonathan Widger, Daniel Grosu
FCCM
2006
IEEE
101views VLSI» more  FCCM 2006»
15 years 7 months ago
A Type Architecture for Hybrid Micro-Parallel Computers
Recently, platform FPGAs that integrate sequential processors with a spatial fabric have become prevalent. While these hybrid architectures ease the burden of integrating sequenti...
Benjamin Ylvisaker, Brian Van Essen, Carl Ebeling
CVIU
2008
75views more  CVIU 2008»
15 years 1 months ago
Performance characterization in computer vision: A guide to best practices
It is frequently remarked that designers of computer vision algorithms and systems cannot reliably predict how algorithms will respond to new problems. A variety of reasons have b...
Neil A. Thacker, Adrian F. Clark, John L. Barron, ...
ICCAD
2005
IEEE
110views Hardware» more  ICCAD 2005»
15 years 10 months ago
Computational geometry based placement migration
Placement migration is a critical step to address a variety of postplacement design closure issues, such as timing, routing congestion, signal integrity, and heat distribution. To...
Tao Luo, Haoxing Ren, Charles J. Alpert, David Zhi...
ESA
2004
Springer
117views Algorithms» more  ESA 2004»
15 years 6 months ago
Classroom Examples of Robustness Problems in Geometric Computations
The algorithms of computational geometry are designed for a machine model with exact real arithmetic. Substituting floating-point arithmetic for the assumed real arithmetic may c...
Lutz Kettner, Kurt Mehlhorn, Sylvain Pion, Stefan ...