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GROUP
2010
ACM
14 years 11 months ago
The human factors of consistency maintenance in multiplayer computer games
Consistency maintenance (CM) techniques are a crucial part of many distributed systems, and are particularly important in networked games. In this paper we describe a framework of...
Cheryl Savery, T. C. Nicholas Graham, Carl Gutwin
DATE
2005
IEEE
116views Hardware» more  DATE 2005»
15 years 7 months ago
FPGA based Agile Algorithm-On-Demand Co-Processor
With growing computational needs of many real-world applications, frequently changing specifications of standards, and the high design and NRE costs of ASICs, an algorithm-agile ...
Ramachandran Pradeep, S. Vinay, Sanjay Burman, V. ...
RTAS
2007
IEEE
15 years 7 months ago
Real-Time Divisible Load Scheduling for Cluster Computing
Cluster computing has emerged as a new paradigm for solving large-scale problems. To enhance QoS and provide performance guarantees in cluster computing environments, various real...
Xuan Lin, Ying Lu, Jitender S. Deogun, Steve Godda...
HIPEAC
2005
Springer
15 years 7 months ago
Exploiting a Computation Reuse Cache to Reduce Energy in Network Processors
Abstract. High end routers are targeted at providing worst case throughput guarantees over latency. Caches on the other hand are meant to help latency not throughput in a tradition...
Bengu Li, Ganesh Venkatesh, Brad Calder, Rajiv Gup...
JPDC
2008
129views more  JPDC 2008»
15 years 1 months ago
A framework for scalable greedy coloring on distributed-memory parallel computers
We present a scalable framework for parallelizing greedy graph coloring algorithms on distributed-memory computers. The framework unifies several existing algorithms and blends a ...
Doruk Bozdag, Assefaw Hadish Gebremedhin, Fredrik ...