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IPPS
2006
IEEE
15 years 7 months ago
A pattern selection algorithm for multi-pattern scheduling
The multi-pattern scheduling algorithm is designed to schedule a graph onto a coarse-grained reconfigurable architecture, the result of which depends highly on the used patterns....
Yuanqing Guo, Cornelis Hoede, Gerard J. M. Smit
TCSV
2010
14 years 8 months ago
High Performance Stereo Vision Designed for Massively Data Parallel Platforms
Abstract--Real-time stereo vision is attractive in many applications like robot navigation and 3D scene reconstruction. Data parallel platforms, e.g. GPU, is often used for real-ti...
Wei Yu, Tsuhan Chen, Franz Franchetti, James C. Ho...
ICALP
2007
Springer
15 years 7 months ago
Mechanism Design for Fractional Scheduling on Unrelated Machines
In this paper, we consider the mechanism design version of the fractional variant of the scheduling problem on unrelated machines. We give a lower bound of 2 − 1/n for any fracti...
George Christodoulou, Elias Koutsoupias, Annam&aac...
FPL
2004
Springer
128views Hardware» more  FPL 2004»
15 years 7 months ago
Design and Implementation of a CFAR Processor for Target Detection
Real-time performance of adaptive digital signal processing algorithms is required in many applications but it often means a high computational load for many conventional processor...
Cesar Torres-Huitzil, René Cumplido-Parra, ...
PG
2003
IEEE
15 years 6 months ago
OPENNPAR: A System for Developing, Programming, and Designing Non-Photorealistic Animation and Rendering
The notable amount and variation of current techniques in non-photorealistic rendering (NPR) indicates a level of maturity whereby the categorization of algorithms has become poss...
Nick Halper, Tobias Isenberg, Felix Ritter, Bert F...