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DSD
2004
IEEE
97views Hardware» more  DSD 2004»
15 years 7 months ago
Scene Management Models and Overlap Tests for Tile-Based Rendering
Tile-based rendering (also called chunk rendering or bucket rendering) is a promising technique for low-power, 3D graphics platforms. This technique decomposes a scene into smalle...
Iosif Antochi, Ben H. H. Juurlink, Stamatis Vassil...
COLT
2006
Springer
15 years 7 months ago
Learning Rational Stochastic Languages
Given a finite set of words w1, . . . , wn independently drawn according to a fixed unknown distribution law P called a stochastic language, an usual goal in Grammatical Inference ...
François Denis, Yann Esposito, Amaury Habra...
DAC
2006
ACM
15 years 7 months ago
Steiner network construction for timing critical nets
Conventionally, signal net routing is almost always implemented as Steiner trees. However, non-tree topology is often superior on timing performance as well as tolerance to open f...
Shiyan Hu, Qiuyang Li, Jiang Hu, Peng Li
DAC
2006
ACM
15 years 7 months ago
Refined statistical static timing analysis through
Statistical static timing analysis (SSTA) has been a popular research topic in recent years. A fundamental issue with applying SSTA in practice today is the lack of reliable and e...
Benjamin N. Lee, Li-C. Wang, Magdy S. Abadir
DRM
2006
Springer
15 years 7 months ago
Towards a secure and interoperable DRM architecture
In this paper we look at the problem of interoperability of digital rights management (DRM) systems in home networks. We introduce an intermediate module called the Domain Interop...
Gelareh Taban, Alvaro A. Cárdenas, Virgil D...