We introduce a new class of games, congestion games with failures (CGFs), which extends the class of congestion games to allow for facility failures. In a basic CGF (BCGF) agents ...
One of the first steps of any visual system is that of locating suitable interest points, ‘salient regions’, in the scene, to detect events, and eventually to direct gaze towa...
We develop a vision system for highly mobile autonomous agents that is capable of dynamic obstacle avoidance. We demonstrate the robust performance of the system in artificial ani...
Embedded systems are electronic devices that function in the context of a real environment, by sensing and reacting to a set of stimuli. Because of their close interaction with th...
Roberto Passerone, Jerry R. Burch, Alberto L. Sang...
In this paper, we introduce the notion of communication channel into a multiagent system. We formalize the system in term of logic with Belief modality, where each possible world i...