Sciweavers

1354 search results - page 260 / 271
» A Computational Model for a Cooperating Agent System
Sort
View
CONCUR
2007
Springer
15 years 3 months ago
Timed Concurrent Game Structures
Abstract. We propose a new model for timed games, based on concurrent game structures (CGSs). Compared to the classical timed game automata of Asarin et al. [8], our timed CGSs are...
Thomas Brihaye, François Laroussinie, Nicol...
ICANN
2005
Springer
15 years 3 months ago
Varying the Population Size of Artificial Foraging Swarms on Time Varying Landscapes
Abstract. Swarm Intelligence (SI) is the property of a system whereby the collective behaviors of (unsophisticated) entities interacting locally with their environment cause cohere...
Carlos Fernandes, Vitorino Ramos, Agostinho C. Ros...
HICSS
2003
IEEE
202views Biometrics» more  HICSS 2003»
15 years 2 months ago
Automated Coaching of Collaboration Based on Workspace Analysis: Evaluation and Implications for Future Learning Environments
This paper describes the design and evaluation of COLER, a computer mediated learning environment that includes a software coach to help students collaborate while solving Entity ...
María de los Angeles Constantino-Gonz&aacut...
WSC
2007
14 years 12 months ago
Self organized UAV swarm planning optimization for search and destroy using SWARMFARE simulation
As military interest continues to grow for Unmanned Aerial Vehicle (UAV) capabilities, the Air Force is exploring UAV autonomous control, mission planning and optimization techniq...
Dustin J. Nowak, Ian C. Price, Gary B. Lamont
ATAL
2007
Springer
15 years 3 months ago
A complete distributed constraint optimization method for non-traditional pseudotree arrangements
Distributed Constraint Optimization (DCOP) is a general framework that can model complex problems in multi-agent systems. Several current algorithms that solve general DCOP instan...
James Atlas, Keith Decker