We propose Path Disruption Games (PDGs), which consider collaboration between agents attempting stop an adversary from travelling from a source node to a target node in a graph. P...
This paper describes the use of fault tolerance in a multiagent system. Such an approach is based on the modeling of autonomous agents with planning capabilities. These capabiliti...
We present the result of our work on use of genetic programming for evolving social behavior of agents situated in inherently cooperative environment. We use predators-prey pursuit...
This paper presents Limone, a new coordination model that facilitates rapid application development over ad hoc networks consisting of logically mobile agents and physically mobile...
Abstract. One of the most difficult problems in multiagent systems involves representing knowledge and beliefs of agents in dynamic environments. New perceptions modify an agent’...