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» A Computational Model of Social Perlocutions
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COORDINATION
2000
Springer
15 years 2 months ago
The LuCe Coordination Technology for MAS Design and Development on the Internet
Internet-based multi-agent systems call for new metaphors, abstractions, methodologies and enabling technologies specifically tailored to agent-oriented engineering. While coordin...
Enrico Denti, Andrea Omicini, Vladimiro Toschi
CSE
2009
IEEE
15 years 1 months ago
Churn Prediction in MMORPGs: A Social Influence Based Approach
Massively Multiplayer Online Role Playing Games (MMORPGs) are computer based games in which players interact with one another in the virtual world. Worldwide revenues for MMORPGs h...
Jaya Kawale, Aditya Pal, Jaideep Srivastava
DIGITALCITIES
2001
Springer
15 years 2 months ago
Little Boxes, Glocalization, and Networked Individualism
Much thinking about digital cities is in terms of community groups. Yet, the world is composed of social networks and not of groups. This paper traces how communities have changed ...
Barry Wellman
AINA
2009
IEEE
15 years 4 months ago
A SOA-Based Collaborative Environment for Clinical Trials on Neglected Diseases
—The WebInVivo project aims at providing automated support for clinical research on neglected diseases. It includes mechanisms for (a) sharing and reusing clinical trial assets, ...
Maria Beatriz Felgar de Toledo, Olga Nabuco, Marco...
AIHC
2007
Springer
15 years 4 months ago
Emotion and Reinforcement: Affective Facial Expressions Facilitate Robot Learning
Computer models can be used to investigate the role of emotion in learning. Here we present EARL, our framework for the systematic study of the relation between emotion, adaptation...
Joost Broekens