We attack the problem of game balancing by using a coevolutionary algorithm to explore the space of possible game strategies and counter strategies. We define balanced games as g...
End users develop more software than any other group of programmers, using software authoring devices such as e-mail filtering editors, by-demonstration macro builders, and spread...
Joseph R. Ruthruff, Margaret M. Burnett, Gregg Rot...
This paper presents a system synthesis approach for dependable embedded systems. The proposed approach significantly extends previous work by automatically inserting fault detect...
Felix Reimann, Michael Glabeta, Martin Lukasiewycz...
Achieving high performance under a peak temperature limit is a first-order concern for VLSI designers. This paper presents a new model of a thermally-managed system, where a stoch...
This paper presents an RTOS-centric hardwareisoftware cosimulator which we have developed for embedded system design. One of the most remarkable features in our cosimulator is tha...