Consistency maintenance of replicated data in multiplayer games is a challenging issue due to the performance constraints of real-time interactive applications. We present an appr...
Robert D. S. Fletcher, T. C. Nicholas Graham, Chri...
We propose a framework for policy generation in continuoustime stochastic domains with concurrent actions and events of uncertain duration. We make no assumptions regarding the co...
Expert systems (ESs) are complex information systems that are expensive to build and difficult to validate. Numerous knowledge representation strategies such as rules, semantic net...
To achieve the multi-agent systems’ goals, agents interact to exchange information, to cooperate and to coordinate their tasks. Interaction is generally recognized as an importa...
Real-Time Maude is a language and tool supporting the formal specification and analysis of real-time and hybrid systems. The specification formalism is based on rewriting logic, em...