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ICCBR
2005
Springer
15 years 9 months ago
Learning to Win: Case-Based Plan Selection in a Real-Time Strategy Game
While several researchers have applied case-based reasoning techniques to games, only Ponsen and Spronck (2004) have addressed the challenging problem of learning to win real-time ...
David W. Aha, Matthew Molineaux, Marc J. V. Ponsen
DOCENG
2004
ACM
15 years 9 months ago
Behavioral reactivity and real time programming in XML: functional programming meets SMIL animation
XML and its associated languages are emerging as powerful authoring tools for multimedia and hypermedia web content. Furthermore, intelligent presentation generation engines have ...
Peter R. King, Patrick Schmitz, Simon J. Thompson
IPPS
2000
IEEE
15 years 8 months ago
Image Layer Decomposition for Distributed Real-Time Rendering on Clusters
We propose a novel work partitioning technique, Image Layer Decomposition (ILD), designed specifically to support distributed real-time rendering on commodity clusters. ILD has s...
Thu D. Nguyen, John Zahorjan
CP
2007
Springer
15 years 10 months ago
Scheduling Conditional Task Graphs
The increasing levels of system integration in Multi-Processor System-on-Chips (MPSoCs) emphasize the need for new design flows for efficient mapping of multi-task applications o...
Michele Lombardi, Michela Milano
ICMCS
1997
IEEE
132views Multimedia» more  ICMCS 1997»
15 years 8 months ago
SMART UNIX SVR4 Support for Multimedia Applications
Multimedia applications have dynamic and adaptive realtime requirements. Current scheduling practice, as typified by UNIX System V Release 4, lacks the necessary information and ...
Jason Nieh, Monica S. Lam