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SIGECOM
2006
ACM
139views ECommerce» more  SIGECOM 2006»
15 years 3 months ago
Playing games in many possible worlds
In traditional game theory, players are typically endowed with exogenously given knowledge of the structure of the game—either full omniscient knowledge or partial but fixed in...
Matt Lepinski, David Liben-Nowell, Seth Gilbert, A...
FOCS
2006
IEEE
15 years 3 months ago
Strategic Network Formation through Peering and Service Agreements
We introduce a game theoretic model of network formation in an effort to understand the complex system of business relationships between various Internet entities (e.g., Autonomou...
Elliot Anshelevich, F. Bruce Shepherd, Gordon T. W...
UAI
2000
14 years 11 months ago
Game Networks
We introduce Game networks (G nets), a novel representation for multi-agent decision problems. Compared to other game-theoretic representations, such as strategic or extensive for...
Pierfrancesco La Mura
WINE
2009
Springer
138views Economy» more  WINE 2009»
15 years 4 months ago
On the Impact of Strategy and Utility Structures on Congestion-Averse Games
Recent results regarding games with congestion-averse utilities (or, congestion-averse games—CAGs) have shown they possess some very desirable properties. Specifically, they hav...
Thomas Voice, Maria Polukarov, Andrew Byde, Nichol...
AMC
2008
86views more  AMC 2008»
14 years 9 months ago
Numerical solution of stochastic Nash games with state-dependent noise for weakly coupled large-scale systems
This paper discusses the infinite horizon stochastic Nash games with state-dependent noise. After establishing the asymptotic structure along with the positive semidefiniteness for...
Muneomi Sagara, Hiroaki Mukaidani, Toru Yamamoto