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NETGAMES
2004
ACM
15 years 5 months ago
Lightweight QoS-support for networked mobile gaming
In this paper, we present an approach to provide Quality of Service (QoS) for networked mobile gaming. In order to examine the QoS requirements of mobile games, we ported a simple...
Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfg...
CAISE
2004
Springer
15 years 5 months ago
Network-based Business Process Management: a Discussion on Embedding Business Logic in Communications Networks
Advanced Business Process Management (BPM) tools enable the decomposition of previously integrated and often ill-defined processes into reusable process modules. These process modu...
Louis-François Pau, Peter H. M. Vervest
IEEEPACT
2002
IEEE
15 years 4 months ago
A Framework for Parallelizing Load/Stores on Embedded Processors
Many modern embedded processors (esp. DSPs) support partitioned memory banks (also called X-Y memory or dual bank memory) along with parallel load/store instructions to achieve co...
Xiaotong Zhuang, Santosh Pande, John S. Greenland ...
BROADNETS
2004
IEEE
15 years 3 months ago
Efficient QoS Provisioning for Adaptive Multimedia in Mobile Communication Networks by Reinforcement Learning
The scarcity and large fluctuations of link bandwidth in wireless networks have motivated the development of adaptive multimedia services in mobile communication networks, where i...
Fei Yu, Vincent W. S. Wong, Victor C. M. Leung
EUROPAR
2008
Springer
15 years 1 months ago
MPC: A Unified Parallel Runtime for Clusters of NUMA Machines
Over the last decade, Message Passing Interface (MPI) has become a very successful parallel programming environment for distributed memory architectures such as clusters. However, ...
Marc Pérache, Hervé Jourdren, Raymon...