We present a structural framework to describe games in terms of components. The components are divided into four major areas: meta-structure, bounding, narrative and objective. Th...
The performance of autonomous vehicles could be drastically improved if ad-hoc networking and suitable real-time coordination is employed to optimize and improve the joint behavio...
Abstract. In this paper we introduce an approach for defining semantics for AUML agent interaction protocol diagrams using Petri net code structures. This approach is based on the...
Reusing IP-cores to construct system models facilitated by automated generation of glue-logic, and automated composability checks can help designers to create efficient simulation...
Large systems of agents deployed in a real-world environment face threats to their problem solving performance that are independent of the complexity of the problem or the charact...