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» A Coordination Model for Interactive Components
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DIGRA
2003
Springer
15 years 4 months ago
Describing Games: An Interaction-Centric Structural Framework
We present a structural framework to describe games in terms of components. The components are divided into four major areas: meta-structure, bounding, narrative and objective. Th...
Staffan Björk, Jussi Holopainen
ISORC
2008
IEEE
15 years 5 months ago
On Safe Service-Oriented Real-Time Coordination for Autonomous Vehicles
The performance of autonomous vehicles could be drastically improved if ad-hoc networking and suitable real-time coordination is employed to optimize and improve the joint behavio...
Basil Becker, Holger Giese
AOSE
2004
Springer
15 years 4 months ago
Formal Semantics for AUML Agent Interaction Protocol Diagrams
Abstract. In this paper we introduce an approach for defining semantics for AUML agent interaction protocol diagrams using Petri net code structures. This approach is based on the...
Lawrence Cabac, Daniel Moldt
FDL
2006
IEEE
15 years 5 months ago
MCF: A Metamodeling-based Visual Component Composition Framework
Reusing IP-cores to construct system models facilitated by automated generation of glue-logic, and automated composability checks can help designers to create efficient simulation...
Deepak Mathaikutty, Sandeep K. Shukla
ATAL
2003
Springer
15 years 4 months ago
Information-driven phase changes in multi-agent coordination
Large systems of agents deployed in a real-world environment face threats to their problem solving performance that are independent of the complexity of the problem or the charact...
Sven Brueckner, H. Van Dyke Parunak