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» A Coordination Model for Interactive Components
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JMLR
2008
188views more  JMLR 2008»
14 years 10 months ago
Maximal Causes for Non-linear Component Extraction
We study a generative model in which hidden causes combine competitively to produce observations. Multiple active causes combine to determine the value of an observed variable thr...
Jörg Lücke, Maneesh Sahani
72
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WSC
2001
15 years 15 days ago
Modeling and simulation for exploring human-robot team interaction requirements
Small-sized and micro-robots will soon be available for deployment in large-scale forces. Consequently, the ability of a human operator to coordinate and interact with largescale ...
Donald D. Dudenhoeffer, David J. Bruemmer, Midge L...
HCI
2007
15 years 17 days ago
Integrating Authoring Tools into Model-Driven Development of Interactive Multimedia Applications
Abstract. The Multimedia Modeling Language (MML) is a platformindependent modeling language for model-driven development of interactive multimedia applications. Using models provid...
Andreas Pleuß, Heinrich Hußmann
IJSWIS
2007
113views more  IJSWIS 2007»
14 years 11 months ago
A Formal Foundation for Ontology-Alignment Interaction Models
Ontology alignment foundations are hard to find in the literature. The abstract nature of the topic and the diverse means of practice make it difficult to capture it in a universal...
W. Marco Schorlemmer, Yannis Kalfoglou, Manuel Ate...
SI3D
2003
ACM
15 years 4 months ago
A general joint component framework for realistic articulation in human characters
We present a general joint component framework model that is capable of exhibiting complex behavior of joints in articulated figures. The joints are capable of handling non-ortho...
Wei Shao, Victor Ng-Thow-Hing