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» A Coordination Model for Interactive Components
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CGVR
2009
14 years 9 months ago
Interactive Models From Images of a Static Scene
FXPAL's Pantheia system enables users to create virtual models by `marking up' a physical space with pre-printed visual markers. The meanings associated with the markers...
Eleanor G. Rieffel, Don Kimber, Jim Vaughan, Sagar...
APPINF
2003
15 years 16 days ago
On Reducing Entity State Update Packets in Distributed Interactive Simulations using a Hybrid Model
A key component in Distributed Interactive Simulations (DIS) is the number of data packets transmitted across the connected networks. To reduce the number of packets transmitted, ...
Declan Delaney, Tomás Ward, Séamus M...
CAINE
2007
15 years 18 days ago
Interactive Thin Shells - A Model Interface for the Analysis of Physically-based Animation
Realism has always been a goal in computer graphics. However, the algorithms involved in mimicking ical world are often complex, abstract, and sensitive to changes in experimental...
James Skorupski, Zoë J. Wood, Alex Pang
COORDINATION
2008
Springer
15 years 28 days ago
Multiparty Sessions in SOC
Abstract. Service oriented applications feature interactions among several participants over the network. Mechanisms such as correlation sets and two-party sessions have been propo...
Roberto Bruni, Ivan Lanese, Hernán C. Melgr...
AADEBUG
2005
Springer
15 years 4 months ago
Specifying and checking component usage
One of today’s challenges is producing reliable software in the face of an increasing number of interacting components. Our system CHET lets developers define specifications des...
Steven P. Reiss