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» A Coordination Model for Interactive Components
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ACMACE
2007
ACM
15 years 3 months ago
Application of dimensionality reduction techniques to HRTFS for interactive virtual environments
Fundamental to the generation of 3D audio is the HRTF processing of acoustical signals. Unfortunately, given the high dimensionality of HRTFs, incorporating them into dynamic/inte...
Bill Kapralos, Nathan Mekuz
ICML
2008
IEEE
16 years 6 hour ago
Detecting statistical interactions with additive groves of trees
Discovering additive structure is an important step towards understanding a complex multi-dimensional function because it allows the function to be expressed as the sum of lower-d...
Daria Sorokina, Rich Caruana, Mirek Riedewald, Dan...
CODES
2010
IEEE
14 years 9 months ago
Exploring models of computation with ptolemy II
The Ptolemy project studies modeling, simulation, and design of concurrent, real-time, embedded systems. The focus is on assembly of concurrent components. The key underlying prin...
Christopher X. Brooks, Edward A. Lee, Stavros Trip...
AI
2011
Springer
14 years 2 months ago
Decentralized MDPs with sparse interactions
In this work, we explore how local interactions can simplify the process of decision-making in multiagent systems, particularly in multirobot problems. We review a recent decision-...
Francisco S. Melo, Manuela M. Veloso
TOG
2012
170views Communications» more  TOG 2012»
13 years 1 months ago
Interactive editing of deformable simulations
We present an interactive animation editor for complex deformable object animations. Given an existing animation, the artist directly manipulates the deformable body at any time f...
Jernej Barbic, Funshing Sin, Eitan Grinspun