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» A Coordination Model for Triplespace Computing
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CGF
2011
14 years 3 months ago
GeoBrush: Interactive Mesh Geometry Cloning
We propose a method for interactive cloning of 3D surface geometry using a paintbrush interface, similar to the continuous cloning brush popular in image editing. Existing interac...
Kenshi Takayama, Ryan Schmidt, Karan Singh, Takeo ...
UIST
2006
ACM
15 years 5 months ago
A direct texture placement and editing interface
The creation of most models used in computer animation and computer games requires the assignment of texture coordinates, texture painting, and texture editing. We present a novel...
Yotam I. Gingold, Philip L. Davidson, Jefferson Y....
IJHPCA
2011
201views more  IJHPCA 2011»
14 years 6 months ago
The International Exascale Software Project roadmap
  Over the last twenty years, the open source community has provided more and more software on which the world’s High Performance Computing (HPC) systems depend for performance ...
Jack Dongarra, Peter H. Beckman, Terry Moore, Patr...
ICCS
2007
Springer
15 years 3 months ago
Building Verifiable Sensing Applications Through Temporal Logic Specification
Abstract. Sensing is at the core of virtually every DDDAS application. Sensing applications typically involve distributed communication and coordination over large self-organized n...
Asad Awan, Ahmed H. Sameh, Suresh Jagannathan, Ana...
EMSOFT
2008
Springer
15 years 1 months ago
A generalized static data flow clustering algorithm for mpsoc scheduling of multimedia applications
In this paper, we propose a generalized clustering approach for static data flow subgraphs mapped onto individual processors in Multi-Processor System on Chips (MPSoCs). The goal ...
Joachim Falk, Joachim Keinert, Christian Haubelt, ...