We propose a method for interactive cloning of 3D surface geometry using a paintbrush interface, similar to the continuous cloning brush popular in image editing. Existing interac...
Kenshi Takayama, Ryan Schmidt, Karan Singh, Takeo ...
The creation of most models used in computer animation and computer games requires the assignment of texture coordinates, texture painting, and texture editing. We present a novel...
Yotam I. Gingold, Philip L. Davidson, Jefferson Y....
Over the last twenty years, the open source community has provided more and more software on which the world’s High Performance Computing (HPC) systems depend for performance ...
Jack Dongarra, Peter H. Beckman, Terry Moore, Patr...
Abstract. Sensing is at the core of virtually every DDDAS application. Sensing applications typically involve distributed communication and coordination over large self-organized n...
Asad Awan, Ahmed H. Sameh, Suresh Jagannathan, Ana...
In this paper, we propose a generalized clustering approach for static data flow subgraphs mapped onto individual processors in Multi-Processor System on Chips (MPSoCs). The goal ...
Joachim Falk, Joachim Keinert, Christian Haubelt, ...