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» A Coordination Model for Triplespace Computing
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SAC
2002
ACM
15 years 1 months ago
Simulating evolutionary agent communities with OOCSMP
This paper describes some extensions added to the continuous simulation language OOCSMP to perform agent-oriented simulation. The extensions are tested by simulating the evolution...
Manuel Alfonseca, Juan de Lara
CG
2005
Springer
15 years 1 months ago
A novel constrained texture mapping method based on harmonic map
In this paper, we present a novel constrained texture mapping method based on the harmonic map. We first project the surface of a 3D model on a planar domain by an angle-based-fla...
Yanwen Guo, Jin Wang, Hanqiu Sun, Xiufen Cui, Quns...
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SIGCSE
2002
ACM
126views Education» more  SIGCSE 2002»
15 years 1 months ago
Design patterns for games
Designing a two-person game involves identifying the game model to compute the best moves, the user interface (the "view") to play the game, and the controller to coordi...
Dung Zung Nguyen, Stephen B. Wong
CGF
2007
127views more  CGF 2007»
15 years 1 months ago
A Finite Element Method on Convex Polyhedra
We present a method for animating deformable objects using a novel finite element discretization on convex polyhedra. Our finite element approach draws upon recently introduced ...
Martin Wicke, Mario Botsch, Markus H. Gross
ATAL
2005
Springer
15 years 7 months ago
A scalable approach to multi-agent resource acquisition and control
Scalable coordination is a key challenge in deployment of multiagent systems. Resource usage is one part of agent behavior which naturally lends itself to abstraction. CyberOrgs i...
Nadeem Jamali, Xinghui Zhao