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» A Database Approach to Distributed State Space Generation
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AIIDE
2009
14 years 11 months ago
Demonstrating Automatic Content Generation in the Galactic Arms Race Video Game
In most modern video games, content (e.g. models, levels, weapons, etc.) shipped with the game is static and unchanging, or at best, randomized within a narrow set of parameters. ...
Erin J. Hastings, Ratan K. Guha, Kenneth O. Stanle...
ICML
2010
IEEE
14 years 11 months ago
Probabilistic Backward and Forward Reasoning in Stochastic Relational Worlds
Inference in graphical models has emerged as a promising technique for planning. A recent approach to decision-theoretic planning in relational domains uses forward inference in d...
Tobias Lang, Marc Toussaint
ACCV
2006
Springer
15 years 3 months ago
Object Detection Using a Cascade of 3D Models
Abstract. We present an alignment framework for object detection using a hierarchy of 3D polygonal models. One difficulty with alignment methods is that the high-dimensional transf...
Hon-Keat Pong, Tat-Jen Cham
DASFAA
2008
IEEE
109views Database» more  DASFAA 2008»
15 years 4 months ago
Discovering Spatial Interaction Patterns
Abstract. Advances in sensing and satellite technologies and the growth of Internet have resulted in the easy accessibility of vast amount of spatial data. Extracting useful knowle...
Chang Sheng, Wynne Hsu, Mong Lee, Anthony K. H. Tu...
BMCBI
2010
80views more  BMCBI 2010»
14 years 9 months ago
Sampling the conformation of protein surface residues for flexible protein docking
Background: The problem of determining the physical conformation of a protein dimer, given the structures of the two interacting proteins in their unbound state, is a difficult on...
Patricia Francis-Lyon, Shengyin Gu, Joel Hass, Nin...