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XPU
2005
Springer
15 years 5 months ago
A Case Study on Naked Objects in Agile Software Development
Naked Objects and agile software development have been suggested to complement each other. Very few empirical studies to date exist where a product has been developed using the Nak...
Heikki Keränen, Pekka Abrahamsson
ELPUB
2007
ACM
15 years 3 months ago
Multimedia Modular Training Packages by EUAIN
The European Accessible Information Network (EUAIN) was established to support the move to incorporate accessibility within mainstream content processing environments. EUAIN has b...
David Crombie, George T. Ioannidis, Neil McKenzie
ATAL
2005
Springer
15 years 5 months ago
Automatic computer game balancing: a reinforcement learning approach
Designing agents whose behavior challenges human players adequately is a key issue in computer games development. This work presents a novel technique, based on reinforcement lear...
Gustavo Andrade, Geber Ramalho, Hugo Santana, Vinc...
ICCBR
2010
Springer
15 years 3 months ago
Imitating Inscrutable Enemies: Learning from Stochastic Policy Observation, Retrieval and Reuse
In this paper we study the topic of CBR systems learning from observations in which those observations can be represented as stochastic policies. We describe a general framework wh...
Kellen Gillespie, Justin Karneeb, Stephen Lee-Urba...
HCI
2007
15 years 1 months ago
Immersive Digital Games: The Interfaces for Next-Generation E-Learning?
The intrinsic motivation to play, and therefore to learn, that might be provided by digital educational games teases researchers and developers. However, existing educational games...
Michael D. Kickmeier-Rust, Neil Peirce, Owen Conla...