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CHI
2007
ACM
16 years 5 days ago
iStuff mobile: rapidly prototyping new mobile phone interfaces for ubiquitous computing
iStuff Mobile is the first rapid prototyping framework that helps explore new sensor-based interfaces with existing mobile phones. It focuses on sensor-enhanced physical interface...
Rafael Ballagas, Faraz Memon, Rene Reiners, Jan O....
APWEB
2005
Springer
15 years 5 months ago
An Updates Dissemination Protocol for Read-Only Transaction Processing in Mobile Real-Time Computing Environments
Data management issues in mobile computing environments have got lots of concerns of relevant researchers. Among these research topics, data broadcast has been extensively investig...
Guohui Li, Hongya Wang, Jixiong Chen, Yingyuan Xia...
MDM
2001
Springer
135views Communications» more  MDM 2001»
15 years 4 months ago
An Architecture for the Effective Support of Adaptive Context-Aware Applications
Mobile applications are required to operate in environments characterised by change. More specifically, the availability of resources and services may change significantly during a...
Christos Efstratiou, Keith Cheverst, Nigel Davies,...
IBERAMIA
2010
Springer
14 years 10 months ago
Detection of Multiple People by a Mobile Robot in Dynamic Indoor Environments
Detection of multiple people is a key element for social robot design and it is a requirement for effective human-robot interaction. However, it is not an easy task, especially in...
José Alberto Méndez-Polanco, Ang&eac...
DPD
2002
100views more  DPD 2002»
14 years 11 months ago
Light-Weight Currency Management Mechanisms in Mobile and Weakly-Connected Environments
This paper discusses the currency management mechanisms used in Deno, a replicated object storage system designed for use in mobile and weakly-connected environments. Deno primari...
Ugur Çetintemel, Peter J. Keleher