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TEDU
2008
126views Education» more  TEDU 2008»
14 years 11 months ago
Designing an Educational Game: Case Study of 'Europe 2045'
This paper presents a theoretical framework, which has been adopted in designing an on-line multi-player strategy game Europe 2045. Europe 2045 is an educational tool for high scho...
Vít Sisler, Cyril Brom
ICSE
2003
IEEE-ACM
15 years 12 months ago
A Software Prototyping Framework and Methods for Supporting Human's Software Development Activities
Software development environment is a platform for supporting software designer to design software based on the software requirement specification. It is an interactive system wit...
Jennifer Z. Guan, Luqi
JIPS
2010
138views more  JIPS 2010»
14 years 6 months ago
A Study on Design and Implementation of the Ubiquitous Computing Environment-based Dynamic Smart On/Off-line Learner Tracking Sy
In order to provide a tailored education for learners within the ubiquitous environment, it is critical to undertake an analysis of the learning activities of learners. For this pu...
Hyung-Min Lim, Kun-Won Jang, Byung-Gi Kim
RTAS
2010
IEEE
14 years 10 months ago
Physicalnet: A Generic Framework for Managing and Programming Across Pervasive Computing Networks
This paper describes the design and implementation of a pervasive computing framework, named Physicalnet. Essentially, Physicalnet is a generic paradigm for managing and programmi...
Pascal Vicaire, Zhiheng Xie, Enamul Hoque, John A....
CHI
2002
ACM
16 years 5 days ago
Will it be upper-case or will it be lower-case: can a prompt for text be a mode signal?
The new forms of interaction being devised for small mobile devices have required designers to re-visit basic principles for user interface design. One of these is the notion of m...
Hokyoung Ryu