Sciweavers

721 search results - page 96 / 145
» A Development Platform for Distributed User Interfaces
Sort
View
MHCI
2009
Springer
15 years 6 months ago
Studying multi-user settings for pervasive games
Whenever a pervasive game has to be developed for a group of children an appropriate multi-user setting has to be found. If the pervasive game does not support the children with a...
Karin Leichtenstern, Elisabeth André
CCGRID
2004
IEEE
15 years 3 months ago
Net-dbx-G: a Web-based debugger of MPI programs over Grid environments
Net-dbx-G is a tool that utilizes Java and other World Wide Web tools as an interface to Grid services to help Grid application developers debug their MPI programs from anywhere i...
Panayiotis Neophytou, Neophytos Neophytou, Paraske...
IPPS
2006
IEEE
15 years 5 months ago
Seekable sockets: a mechanism to reduce copy overheads in TCP-based messaging
This paper extends the traditional socket interface to TCP/IP communication with the ability to seek rather than simply receive data in order. Seeking on a TCP socket allows a use...
Chase Douglas, Vijay S. Pai
GROUP
2010
ACM
14 years 9 months ago
The human factors of consistency maintenance in multiplayer computer games
Consistency maintenance (CM) techniques are a crucial part of many distributed systems, and are particularly important in networked games. In this paper we describe a framework of...
Cheryl Savery, T. C. Nicholas Graham, Carl Gutwin
UIALL
2004
Springer
15 years 5 months ago
A Framework for Context-Sensitive Coordination of Human Interruptions in Human-Computer Interaction
Abstract. Recent trends in software development directed toward intelligence, distribution, and mobility need to be followed by an increased sophistication in user interface design...
Sonja Gievska, John L. Sibert