Developing mechanisms for the efficient exchange of information between simulations and other manufacturing tools is a critical problem. For many areas of manufacturing, neither r...
Model driven development suggests to make models the main artifact in software development. To get executable models in most cases code generation to a "traditional" prog...
Manuel Bork, Leif Geiger, Christian Schneider, Alb...
How can we help people design well-formed and innovative games? The design Patterns of Christopher Alexander is one methodology that has been proposed to assist in the design of w...
In the social reality, objects communicate with each other by means of assuming roles to establish collaboration, and then can adaptively change their roles to obtain other intera...
The methodology of aspect-oriented software engineering has been proposed to factor out concerns that are orthogonal to the core functionality of a system. In particular, this is a...